It seems a laughably simple framework to build a game around-but then, this is an observation that’s coloured by the complacency of the fully sighted. One day Nani doesn’t visit as usual, and Rae leaves the garden to search for him. Once a giddy extrovert, she has become something of a hermit, her sole remaining contact with the world beyond her garden a chubby ginger feline named Nani. Rae lost her sight in an accident some time before the story begins. It’s one of many ways in which Tiger & Squid’s brief but stirring adventure transforms your appreciation of 3D space. The comfort such predictability offers is palpable in Beyond Eyes’ context-sensitive animations: drift near a building and your character, Rae, will reach out tentatively, fingertips brushing the surface for reassurance. Turn the corner and you might come to a door. Walk along one and you might come to a corner. Walls, after all, take you places even as they slow down exploration.
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